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A spaceship streaking upward past a ringed planet toward a bright star
  • RPG
  • Action
  • Shooter

Starfield

Bethesda Game Studios · Bethesda Softworks

Released: Sep 5, 2023

Wait

Current Recommendation

Best value: $35 or less (30% off or deeper)

Updated:
Sep 30, 2026
Tested on:
1.7.23.0
Starfield key art with the Constellation emblem behind three figures — a red-accented astronaut helmet, a bearded man in a flight suit, and a woman looking skyward — beside a robot companion and a rocket lifting off over an orange planet horizon

10-Second Reality Check

  • Biggest win

    Bethesda's most striking art direction to date, with hand-built cities and ship interiors that are genuinely worth staring at.

  • Biggest issue

    A mile wide and an inch deep — copy-paste facilities, radiant fetch quests and nested load screens bury what the curated content does well.

  • Value

    The systems are broad but shallow and the asking price has not moved; this is a wait-for-a-sale decision, not a full-price one.

Reality Matrix

Overall: Wait

  • Performance

    GPU-limited on every rig measured. An RTX 3070 managed only about 30-40 fps at 1440p Ultra with upscaling off in Hardware Unboxed's dense New Atlantis and forest benchmarks; the HUB Performance preset lifted the forest average 64% over Ultra, so the fix is settings, not hardware.

  • Stability

    The most-upvoted negative reviews, at 681h, 590h and 235h of playtime, complain about design and content — none of them about crashes or save corruption.

  • Monetization

    PCGamingWiki taxonomy records One-time game purchase, DLC and Subscription gaming service; it lists no microtransactions entry, so this is paid content and a Game Pass option rather than a cash shop.

  • DRM

    PCGamingWiki's availability table gives every storefront the Steam DRM column, and a keyword sweep for Denuvo, EasyAntiCheat and BattlEye returned false across 34k characters of wikitext.

  • Controller Support

    The settings menu captured in the Hardware Unboxed footage renders Xbox face-button glyphs on its own prompts — DEFAULTS (B) and BACK (TAB) — confirming a shipped controller layer rather than a mouse-only UI.

  • Steam Deck

    ProtonDB rates it GOLD from 747 reports, but the same GPU-limited profile that leaves an RTX 3070 near 30 fps at 1440p Ultra means handheld play depends on dropping render scale and leaning on FSR 2.

  • Value

    85,930 Steam reviews sit at 57.9% positive. PCGamingWiki's subscription row means Game Pass is the low-risk way to find out whether the loop lands for you.

My Hardware

See how it actually runs on your rig.

High-End PC

Playable
Ship interior lit from a glowing holographic table holding a mug and notebook, with the pilot seats behind, a control panel glowing at lower left, and warm cabin lights blurring into the background
Average FPS
60+ fps at the HUB Performance preset (presenter-stated)
1% Low
Not recorded in source video
Settings
1440p, HUB Performance preset with FSR 2 upscaling
Resolution
1440p

Key Notes

  • On an RTX 3070 the Ultra preset at 1440p with no upscaling only reached about 30-40 fps in the densest measured areas
  • The presenter states the HUB Performance preset holds frame rates 'well over 60' at 1440p
View Full Hardware Report

3 Major Roadblocks

  1. 01

    Repetitive generated content layered over the curated content

    The world is assembled from repeating facilities and radiant quests, and the handcrafted faction questlines are buried between them, so the strongest material is the hardest to reach. One reviewer who still recommends the game puts it plainly: outposts, the economy and the generated content are what would have to go first.

    Evidence: Steam review, 235h played at posting, 7 upvotes (highest-ranked reviews by real votes_up)

  2. 02

    Shallow systems where the game sells width

    Base building, outposts and space piracy all resolve into a handful of repeated parts and missions. A 117h reviewer calls it a set of fundamental issues they doubt mods can fix; the top-voted negative review at 590h reduces the whole thing to copy-paste buildings and interchangeable NPCs.

    Evidence: Steam reviews, 117h and 590h played at posting, 23 and 68 upvotes

  3. 03

    Nested load screens between every pocket of the world

    Travel is split into separate loads for space, ship, planet and interior rather than one continuous world, so routine activities carry several interruptions each. A 235h reviewer counts the loading screens as double or triple those of Skyrim or Fallout, which makes even short fetch quests feel long.

    Evidence: Steam review, 235h played at posting, 7 upvotes

Who is this for?

Buy if

  • You want a long Bethesda-style RPG and are happy to spend it in ship building and curated faction questlines
  • You have a GPU that can absorb upscaling, or you are willing to drop the render scale to hold a stable frame rate
  • You are happy to sample it through Game Pass before committing to a purchase

Think twice if

  • You bounce off repeated generated content and radiant fetch quests
  • You expect exploration to be continuous rather than a chain of load screens
  • You play on a 16 GB machine, where measured system memory use already reaches roughly 14.4 GB

Best Settings

Recommended settings for Starfield
SettingRecommendedFPS gainVisual loss
UpscalingFSR 2 at 60-67% render scale (not the FSR 2 100% default)+23% avg / +22% 1% low at 67% scale; +30% avg / +26% at 60%, vs no upscalingFSR 2 100% measures 6% slower than native TAA with softer output, so the default is the worst of both; below 70% scale, straight lines and ship interiors show shimmer and stability problems
Preset baselineHUB Performance preset instead of Ultra or Low+64% avg / +71% 1% low over Ultra in the forest benchmark; +43% avg / +52% for Medium without upscalingSits between the High and Medium presets on image quality, and still looks better than Low according to the presenter
Shadow QualityHigh (leave Ultra)Part of the HUB Performance preset, which the presenter attributes mostly to shadow quality and volumetric lighting together rather than to a single settingUltra is only slightly sharper; at Medium shadow pop becomes visible in normal play
Dynamic ResolutionONNo percentage claimed; shown enabled in the verified display menu at 3840x2160None claimed by the presenter
V-SyncONNo percentage claimed; shown enabled in the verified display menuNone claimed by the presenter

Testing & Evidence

Test Date
Sep 15, 2023
Game Build
1.7.23.0
Platform
PC (Windows, Direct3D 12)
GPU
RTX 3070 (benchmark) / RTX 4060 Laptop (telemetry) / RTX 4090 (gameplay capture)
CPU
Ryzen 7 7800X3D / Intel Core i9-13900HX
RAM
32 GB DDR5-6000 CL30 / 16 GB (14,360-14,400 MB in use)
Driver
Not recorded in source video
Test Duration
Not recorded in source video
Copy
Retail purchase (Steam)
View Full Methodology